{"id":2102,"date":"2025-04-22T13:21:07","date_gmt":"2025-04-22T11:21:07","guid":{"rendered":"https:\/\/adventurelabstudio.auxodev2.dk\/?p=2102"},"modified":"2025-04-23T09:28:22","modified_gmt":"2025-04-23T07:28:22","slug":"our-lives-in-the-uncanny-virtuality","status":"publish","type":"post","link":"https:\/\/adventurelabstudio.auxodev2.dk\/da\/our-lives-in-the-uncanny-virtuality\/","title":{"rendered":"Vores liv i den uhyggelige virtualitet"},"content":{"rendered":"<p>Du har m\u00e5ske h\u00f8rt om \u2018The Uncanny Valley\u2019, og du har m\u00e5ske oplevet det mere end \u00e9n gang. F\u00e6nomenet blev f\u00f8rst introduceret og beskrevet af den japanske robotforsker Masahiro Mori i en artikel, der blev udgivet i 1970. Mori identificerede f\u00e6nomenet som bukimi no tani gensh\u014d, hvilket betyder \u2019den uhyggelige dal\u2019. I 1978 oversatte forfatteren Jasia Reichardt udtrykket til \u201cUncanny Valley\u201d i bogen \"Robots: Fact, Fiction, and Prediction.\"<\/p>\n<p>I sit arbejde bem\u00e6rkede Mori, at folk fandt hans robotter mere tiltalende, jo mere menneskelige de s\u00e5 ud. Selvom folk fandt hans robotter mere tiltalende, jo mere menneskelige de fremstod, gjaldt dette kun op til et vist punkt. N\u00e5r robotter ser n\u00e6sten, men ikke helt menneskelige ud, har folk en tendens til at f\u00f8le sig ubehagelige eller endda v\u00e6mmede. N\u00e5r The Uncanny Valley er n\u00e5et, f\u00f8ler folk sig urolige, forstyrrede og nogle gange bange. Hvad kan der ske, n\u00e5r vi krydser t\u00e6rsklen og befinder os midt i det?<\/p>\n<h2>Uds\u00e6ttelse og reaktion p\u00e5 det tilsyneladende virkelige<\/h2>\n<p>Ud over robotteknologien blev dinosaurier og fantastiske landskaber bragt til live foran vores \u00f8jne p\u00e5 det store l\u00e6rred, takket v\u00e6re den stigende brug af CGI i film, som blev indledt af gigantiske blockbusters som *Jurassic Park* i 1993. Med dramaer som Forrest Gump gav det \u00e5benlyst fantastiske plads til CGI, der ikke gav os et klart signal om, hvorn\u00e5r noget var optaget i den virkelige, fysiske verden eller tilf\u00f8jet i en tilsyneladende virkelig, virtuel dimension. Det varede ikke l\u00e6nge, f\u00f8r vi blev pr\u00e6senteret for audiovisuelle fort\u00e6llinger p\u00e5 store, sm\u00e5 og s\u00f8lvsk\u00e6rme i film, videoer og spil, der ikke foregav at g\u00f8re det fantastiske realistisk, men at udfordre vores opfattelse af virkeligheden.<\/p>\n<p>I 2017 fremkom der yderligere indsigter fra en uddybende unders\u00f8gelse af det uhyggelige f\u00e6nomen ved Motion, Brain, &amp; Behavior Laboratory (EBBL) ved Institut for Psykologi ved Tufts University. Unders\u00f8gelsen viste, at den uhyggelige dal ikke blot udl\u00f8ste f\u00f8lelser og \u00f8gede vores mentale \u00e5rv\u00e5genhed. Det n\u00e6ste naturlige skridt var at unders\u00f8ge, hvordan vi reagerer og opf\u00f8rer os over for det, vi opfatter som et fors\u00f8g p\u00e5 at narre os. At tr\u00e6de ind i det uhyggelige dal er ikke blot en sindstilstand; det afspejles ogs\u00e5 i adf\u00e6rd.<\/p>\n<h2>Inden for internettet<\/h2>\n<p>Vi har for l\u00e6ngst lagt det bag os, at internettet er noget, man g\u00e5r hen til sin station\u00e6re computer for at bes\u00f8ge. For omkring ti \u00e5r siden, under en r\u00e6kke pr\u00e6sentationer i USA i forbindelse med lanceringen af The Design Network, p\u00e5pegede vores team, at internettet er noget andet end blot et sted, man bes\u00f8ger. Vi levede \u2013 og lever \u2013 faktisk p\u00e5 internettet gennem vores enheder med og uden sk\u00e6rme som forbindelsespunkter. Et f\u00e6nomen, der ogs\u00e5 blev d\u00f8bt Outernet.<\/p>\n<p>Takket v\u00e6re internettet og den konstante tilg\u00e6ngelighed via mobile enheder kan man h\u00e6vde, at sociale medier i h\u00f8jere grad handler om, at folk er besat af sig selv og opm\u00e6rksomhed, end om egentlig socialt samv\u00e6r \u2013 hvilket giver den typiske forkortelse SoMe en ny betydning (\u201cso me\u201d, der l\u00e6ner sig mod \u201csee me\u201d), kan ingen bestride dets st\u00e6rke indflydelse p\u00e5 virkeligheden og den m\u00e5de, folk opfatter og lever deres liv p\u00e5. Fort\u00e6llinger, sande eller falske, bliver konstant presset p\u00e5 os og accepteres ofte uden et \u00f8jebliks sund skepsis.<\/p>\n<p><strong><em>Historier, sande eller falske, bliver hele tiden pr\u00e6senteret for os, og vi accepterer dem ofte uden den mindste sund skepsis.<\/em><\/strong><\/p>\n<p>Dette stiller os over for et stort dilemma, da s\u00e5danne fort\u00e6llinger, der accepteres uden videre, nogle gange f\u00e5r folk til at s\u00e6tte sp\u00f8rgsm\u00e5lstegn ved virkeligheden og skaber mistillid mellem mennesker og folkeslag. Tro ikke p\u00e5 alt, hvad du ser p\u00e5 YouTube. Deltag ikke i alle de udfordringer, der pr\u00e6senteres p\u00e5 TikTok. Tro ikke, at den person, du lige har m\u00f8dt p\u00e5 Instagram, ser s\u00e5dan ud, opf\u00f8rer sig s\u00e5dan \u2013 eller m\u00e5ske endda eksisterer. Det er ikke overraskende, at folk bliver mist\u00e6nksomme over for selv det veletablerede og indlysende og har en tendens til at samle sig i sm\u00e5 grupper af ligesindede for at f\u00e5 en vis tryghed og tillid til deres overbevisninger i stedet for at udfordre deres egen fastl\u00e5ste tankegang.<\/p>\n<h2>L\u00e6ngere ned i det glatte kaninhul<\/h2>\n<p>Ligesom vi er blevet beboere i et altomfattende internet, opfatter vi ikke l\u00e6ngere den uhyggelige dal som noget, der kun vedr\u00f8rer robotter eller begivenheder p\u00e5 en sk\u00e6rm. Vi har begivet os ind i den og har v\u00e6ret omgivet af den i et stykke tid nu. Den er blevet vores uhyggelige virtualitet, hvor den digitale og den fysiske virkelighed st\u00f8der sammen og smelter sammen. Hvad sker der s\u00e5, n\u00e5r v\u00e6rkt\u00f8jerne til genererede og syntetiserede virkeligheder bliver bredt tilg\u00e6ngelige, s\u00e5 det nu ser ud til, at alle kan skabe alt, hvad der g\u00f8r det sv\u00e6rt at skelne mellem fakta og fiktion? N\u00e5r alt kommer til alt var det, set i bakspejlet, ikke n\u00f8dvendigvis noget, vi alle var klar til at h\u00e5ndtere, at give alle den gigantiske megafon, som sociale medier er.<\/p>\n<p><strong><em>N\u00e5r man ser tilbage, var det jo ikke n\u00f8dvendigvis noget, vi alle var klar til at h\u00e5ndtere, at give alle adgang til det k\u00e6mpe megafon, som de sociale medier er.<\/em><\/strong><\/p>\n<p>Lad os f\u00f8rst g\u00f8re op med myten om, at alle kan skabe noget med et enkelt klik. Det kr\u00e6ver mere arbejde at skabe noget, der skiller sig ud, i takt med at flere og flere f\u00e5r adgang til de samme kraftfulde generative v\u00e6rkt\u00f8jer. Se bare p\u00e5 tilstanden for de genererede kreationer. Manglen p\u00e5 fantasi og indsats kommer til udtryk i behovet for originalitet, som ofte ses i brugen af AI-v\u00e6rkt\u00f8jer som Midjourney: \/forestil dig, hvordan film x ville se ud, hvis den var lavet af instrukt\u00f8r x, eller \/forestil dig, hvis kunstner y havde lavet maleri y, nogen? N\u00e5r det gentages igen og igen, er det n\u00e6ppe indbegrebet af fantasi; det er en udforskning af funktioner \u2013 hvilket ganske vist kan v\u00e6re sjovt og underholdende.<\/p>\n<h2>At trives i den uhyggelige virtualitet<\/h2>\n<p>Hvis historiefort\u00e6llere, oplevelsesdesignere, filmskabere, kommunikat\u00f8rer, brandchefer, bureauer, studier og alle de andre p\u00e5 den lange liste over dem, vi samlet kan kalde \u00bbskabere\u00ab, ikke \u00f8nsker, at deres arbejde skal blive endnu en mursten i den uhyggelige mur, er der et par overvejelser, der b\u00f8r g\u00f8res. Overvejelser, der i h\u00f8j grad handler om menneskelighed, f\u00f8lelser og v\u00e6rdi. I The Uncanny Virtuality vil folk s\u00f8ge efter noget autentisk, trov\u00e6rdigt og med hjerte. Noget, de kan relatere til, ikke fordi det er m\u00e5lrettet mod dem gennem smiger eller for at behage dem, men fordi den sovende forbindelse allerede eksisterer p\u00e5 et dybere niveau. Ikke alt, der siges og g\u00f8res, er m\u00e5ske perfekt, men det er \u00e6rligt og genkendeligt.<\/p>\n<p>I bund og grund handler det om at skabe en sund virtualitetskultur. Det indeb\u00e6rer overvejelser om, hvilke etiske principper og fort\u00e6llinger vi \u00f8nsker at udforske og dele, og hvordan de afspejler, hvem vi er, og hvad vi str\u00e6ber efter at v\u00e6re \u2013 uanset om det er i en digital eller fysisk virkelighed \u2013 eller en blanding af begge dele. Heldigvis findes der inspiration til at skabe en autentisk kultur. For eksempel kan vi l\u00e6re af progressive museer, der hj\u00e6lper os med at forst\u00e5 vores fortid, nutid og fremtid ved at skabe balance mellem kulturarv, engagerende fort\u00e6llinger og innovativ fortolkning uden at miste deres egen stemme, autenticitet eller trov\u00e6rdighed. V\u00e6r tro mod dig selv.<\/p>\n<p>Afslutningsvis er der m\u00e5ske stadig h\u00e5b om, at vi ikke farer vild i vores nyfundne uhyggelige virtualitet. Det vil ikke ske, hvis vi fors\u00f8ger at finde vej igennem den, bl\u00e6ndet af irrationel frygt eller naiv forelskelse. Som det har v\u00e6ret tilf\u00e6ldet med s\u00e5 mange andre teknologiske milep\u00e6le i menneskehedens historie, m\u00e5 vi, mens vi bev\u00e6ger os fremad, l\u00e6re mere med hvert forsigtigt skridt, vi tager, og uden at glemme at kigge p\u00e5 vores kompas af moral og menneskelighed en gang imellem.<\/p>","protected":false},"excerpt":{"rendered":"<p>You may have heard of The Uncanny Valley, and you may have faced it more than once. The phenomenon was first coined and described by the Japanese roboticist Masahiro Mori in an article published in 1970. Mori identified the phenomenon as bukimi no tani gensh\u014d, meaning \u2018valley of eeriness.\u2019 In 1978, author Jasia Reichardt translated [&hellip;]<\/p>","protected":false},"author":1,"featured_media":1947,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[41],"tags":[],"class_list":["post-2102","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-articles"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Our Lives in the Uncanny Virtuality - AdventureLAB<\/title>\n<meta name=\"robots\" content=\"noindex, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<meta property=\"og:locale\" content=\"da_DK\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Our Lives in the Uncanny Virtuality - AdventureLAB\" \/>\n<meta property=\"og:description\" content=\"You may have heard of The Uncanny Valley, and you may have faced it more than once. 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